Dnd Gambling

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Gambling

Gambling in Dungeons and Dragons is a past time enjoyed by humans and humanoids alike. Games of chance have existed since the dawn of time. Even goblins and orcs like to gamble on occasion. Of course.their games tend to be a little bloodier. Gambling in 1st Edition AD&D. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. More info Starter Set. Everything you need to start playing the world’s. This is a list of deities of Dungeons & Dragons, including all of the current gods and powers of the 'Core Setting' of Dungeons & Dragons.Because the Core Setting is based on the World of Greyhawk, the Greyhawk gods list contains most of the deities listed here, and many more.

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Gambler[edit]

The pitter patter of dice rolling on a wooden table, the soft noise of shuffling playing cards, the pings and clinks of gold pieces hitting the table: these sounds are like an angelic symphony to you. Win or lose, you are drawn to gambling like a bee to flowers. Are you the type that constantly bluffs, or the kind that doesn't know what a poker face is? Do you spend your nights raking in large sums of gold? Or do you barely scrape by on your winnings? And most importantly, what is your preferred game; dice, cards, chariot races? Or are you the sort that tries everything to earn gold? No matter your preference, the fact remains the same; you are a gambler, and you have come to play.

Skill Proficiencies: Deception, Sleight of Hand

Tool Proficiencies: Two types of gaming sets

Equipment: Dice set, playing card set, fine clothes, and a belt pouch containing 5 gp.

Feature: Let’s Make Things Interesting[edit]

You can convince nearly anyone to put up something they aren’t willing to part with (property, information, coin, or an item) by putting up something that you have, in a game of chance. Your DM might rule that they will only agree to a game of their choosing, and they may only agree if they feel the odds are heavily stacked in their favor. Roll for charisma, if used many times in succession the DM can institute a temporary negative modifier on your charisma rolls.

Suggested Characteristics[edit]

d8Personality Trait
1I like to impress everyone I meet with a simple trick or quick joke.
2I would bet good coin on anything, even simple activities.
3Every situation is an excuse for me to share some tidbit of gambling wisdom.
4I try to be unpredictable, so no one will ever know when I'm bluffing.
5It's not about the money for me. I give away everything I win.
6I'm playing the long con, and every action I take is part of the game.
7I tend to make friends out of enemies, and enemies out of friends.
8I gambled big and lost. Never again.
d6Ideal
1Risk: Nothing is worth doing if it's a sure thing. (Chaotic)
2Victory: Never make a bet unless you're sure you can win. (Lawful)
3Greed: Anything that isn't mine soon will be (Evil)
4Joy: Everyone would be much happier if they pulled up a chair, had a drink, and played a few hands. (Good).
5Surprise: Life is worth living because you never know how the dice will land. (Any)
6The Game: Every moment of your life you have to make a choice. Never stop playing. (Any)
d6Bond
1I owe a lot of money to the wrong kind of people.
2My greatest opponent is my best friend. We always know when the other is bluffing.
3I have to win big to send money home to my family, even if I can never see them again.
4I won big against a member of the noble family, but they didn't take it personally. Now I'm teaching them how to play like a professional in secret.
5I promised my parents I would stop taking chances. We'll see how long that lasts.
6I hide my gambling behind a normal life. My friends have no idea who I really am.
d6Flaw
1I can't step away from the table while I'm losing.
2Coin doesn't last long in my pocket. I have to risk it or spend it.
3Everyone has a price. Mine happens to be pretty low.
4If I find someone smarter than me, I will take them down.
5I would rather lose honestly than lie to win.
6I like to think I could drink anyone under the table, but really I'm a lightweight.
Dnd gambling games

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Table of Contents

You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.

Source: Player's Handbook

Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Languages: None
Equipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costumeValue:5gp Weight:4lbs, and a belt pouch containing 15gp

Gladiator

A gladiator is as much an entertainer as any minstrel or circus performer trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.

Entertainer Routines

A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.

d10Entertainer Routine
1Actor
2Dancer
3Fire-eater
4Jester
5Juggler
6Instrumentalist
7Poet
8Singer
9Storyteller
10Tumbler

By Popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.

Personality Traits

d8Personality Trait
1I know a story relevant to almost every situation.
2Whenever I come to a new place, I collect local rumors and spread gossip.
3I'm a hopeless romantic, always searching for that 'special someone.'
4Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
5I love a good insult, even one directed at me.
6I get bitter if I'm not the center of attention.
7I'll settle for nothing less than perfection.
8I change my mood or my mind as quickly as I change key in a song.

Ideals

Gambling
d6Ideal
1Beauty. When I perform, I make the world better than it was. (Good)
2Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3Creativity. The world is in need of new ideas and bold action. (Chaotic)
4Greed. I'm only in it for the money and fame. (Evil)
5People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)
6Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)

Bonds

d6Bond
1My instrument is my most treasured possession, and it reminds me of someone I love.
2Someone stole my precious instrument, and someday I'll get it back.
3I want to be famous, whatever it takes.
4I idolize a hero of the old tales and measure my deeds against that person's.
5I will do anything to prove myself superior to my hated rival.
6I would do anything for the other members of my old troupe.

Flaws

Dnd Gaming Sets

d6Flaw
1I'll do anything to win fame and renown.
2I'm a sucker for a pretty face.
3A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
4I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6Despite my best efforts, I am unreliable to my friends.